How Matchmaking Works in World of Tanks

Nah, the only thing to do in this game is play GSF all day, erryday. Do they think removing expertise from gear will automatically balance pvp, or something? Bryan It went down the drain a long time ago, you just finally caught up. Secundum I just kept holding out hope that it would recover…. Some may not I am guessing to prevent these kind of farms. Laz That would be the most sensible to my way of thinking. More then 2k point can be earned through week, depends on your playstyle. Dread Master Ozariah I am usually playing more then 30 warzones per day, so it is no problem to me. I play other activities too. From my point of view at least.

Update Common Test

The first thing to know about the Destiny universe is The Traveler. It is this this big white sphere that hangs low above Earth. Its origins are unknown. Originally discovered on Mars, it sparked a Golden Age of humanity that allow humans to colonize other planets within the solar system.

What is the Sandbox? We’re setting up a new and special test server dubbed the “Sandbox” server, where we’ll work with you to test new game balance changes in World of Tanks. Your participation will help us gather feedback on possible changes, and you’ll have more opportunities to influence development moving forward!

Dec 2, Trigger-king Love everything about this game, except for one detail. I genuinely enjoy competitive play, and this game is really enjoyable. I do not mind playing with people who are still learning in classic mode, it is actually fun to watch people get better over the course of a match. What bothers me is players who have really low credit scores due to going AFK.

Now I occasionally play at work, and every so often I go afk for a minute or so. It happens and in classic mode as long as an explanation is given no big deal. That being said, my credit score has never gone below 90, being perfect.

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No more than 3 SPGs per team If you joined us in the Sandbox, you already know the limit of no more than 3 arty per side balances combat interplay between SPGs and other vehicles. Both stats and feedback show that it injects combat with extra fun and variety, and decreases camping, encouraging more active gameplay. Fewer map dupes The improved matchmaker reduces the number of map dupes with a new logic.

It analyzes maps that tankers from the two newly created teams played over the last 10 battles. Then, it places them on a map none of them have seen in the last few sessions. This new map rotation logic is relevant for maps used in the Standard mode Random Battles.

In the Version update, a new Match Maker rule was planned for balancing Light Tanks. The rule was intended to balance out the number of Scout tanks on each team by balancing the weight of Scouts on both teams so they won’t differ by more than +/ vehicle weight points.

First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e.

Exiting battle after countdown There is a penalty for XP earning, but only if the tank has not yet been destroyed. Also, if the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e.

Straight Outta Supertest: Accuracy Nerf

Leave a comment I already own a number of premium tanks. However, for various reasons I do desire more. These are not inclinations I will be able to act on in the near future, but for when I do have some free gold here is my current shopping list. The reasons are almost entirely aspergic.

Galactic Command is a new unified system introduced in Patch that completely replaces all previous gearing and endgame rewards system. Instead of getting gear drops from doing operations and flashpoints, you will now gain equipment exclusively from the .

Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker. Vehicle Tier Vehicle tier is not taken into consideration when balancing teams. This is a common misconception among players. For example, under the current rules a tier 8 medium can be matched against a tier 7 heavy tank.

The only relevance of vehicle tier is to determine the battle tier. However, the top tanks of each team have the same vehicle tier due to the current balancing rules. The vehicle tier should be taken into consideration as it reflects a preordained operating range of a vehicle also known as classification. The range of each tier gradually increases with technology and tiers can overlap. If you are in a platoon, the entire platoon is placed into battles according to the platoon member in the vehicle with the highest battle tier.

This can produce unwanted results in particular for new players at the lower tiers. For example, a tier 4 scout can enter battles up to tier 7, whereas a tier 4 medium tank on its own can only join battles up to tier 6.

Battle Mechanics

Updated What is the Sandbox? Your participation will help us gather feedback on possible changes, and you’ll have more opportunities to influence development moving forward! While we can’t reveal all the details yet, we can say one of the things you’ll test is some new ways we’re thinking about artillery! How do I get access to Sandbox? Fill out and submit an application via the button below:

Good job WG, uniform nerf for all tanks. What if I told you that accuracy nerf is the last thing some tanks need (Leopard 1, high tier lights), while some need major rebalance (derps, high alpha TD guns)?

Vehicle loadout packages, equipment, consumables Nationalities Crews Player skill levels When creating a battle, the matchmaker first looks to place eligible large Platoons players , followed by artillery and then light tanks with scout matchmaking. After this criterion is met, other players are selected to fill the remaining positions, keeping the team’s weight balanced as closely as possible.

If the matchmaker struggles to meet the requirements for an eligible match, it eases up on the rules to avoid players spending too much time in the queue. However, the matchmaker never breaks the minimum balance requirements. If the matchmaker still can’t find a good battle after about five minutes, players get kicked back to the Garage.

What are Battle Tiers? Each vehicle, depending on its performance, falls in a certain range of Battle Tiers to fight in. While the Garage doesn’t display Battle Tiers, you can see the maximum vehicle tier a vehicle will meet in battle. Max vehicle tier displayed The charts below display the Battle Tiers a vehicle falls in. Select the chart to expand.

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Leave a comment So these are very early first impressions of the new patch. Firstly, it is always interesting in the early days of the introduction of a new tank line of seeing the tanks start to appear. In the first few days the lower-tier matches are clogged with the low-tier variants. In particular I have been playing lots of matches of my Marder II to take advantage of the double crew bonus of the special, and I have seen the Type Chi-Ha an awful lot.

So far however the highest-tier vehicle I have seen is an IS-2 — no doubt the person had burned up some Free Experience to acquire it. As regards to the Chinese tanks themselves — well, I cannot really comment.

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He may have taken his ring name from Sandow, a professional wrestler and strongman in the late 19th century. Sandow and his brother, Max Baumann, traveled together to promote wrestling events. They also promoted events in Georgia. Sandow met his star attraction Lewis during World War I, when Sandow was teaching recruits hand-to-hand fighting techniques. Promoters like Sandow and Toots Mondt were eager to liven up their exhibitions with a more crowd-pleasing style.

Time limits were instituted, and events were held in more major arenas. They took control of all aspects of the pseudo-sport, by booking, training, managing and promoting. Along with Lewis, the threesome swiftly took the lead in promoting wrestling around the country, signing some of the top wrestlers to exclusive contracts.

The partnership dissolved in the mid s. Lewis won in 38 minutes. At one point, negotiations for the match appeared sincere. But the match was never officially scheduled.

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Castlevania The Skeleton form in Castlevania: Circle of the Moon is clumsy, can be destroyed in one hit 0 Defense, which in that game means any attack deals infinite damage , and throws not-very-effective little bones as its attack It’s tricky to use, but highly effective if done properly, most notably against bosses. The same is true of Castlevania:

Light tanks are meant to be bottom tier, due to the characteristics of their tanks: Being sneaky/having good camo rating, being fast, and having a long view range. Light tanks now got normal matchmaking, and they see tanks of the same tier as themselves and as all other types of tanks (+/- 2 tiers).

I discuss the importance of flexing to prevent a flank from collapsing and the arguments against capping too early instead of pressing an advantage. Holding the high ground provides the following benefits: T Unicum Guide, Contributing as Bottom Tier I discuss how to meaningfully contribute as a bottom-tier medium tank, with footage from a tier 10 Serene Coast battle in my T That said, even with a low penetration gun, by carefully watching the minimap and being opportunistic, I was able to make a solid contribution.

Additional Comments props to the STB-1 driver ahmechanic2 who played very well throughout the battle at 4: I have a tendency to be chatty during matches, and sometimes it screws me up. The mistake is that when I started pulling back, I stayed too close to the rocks on my left — as a result I a created a bigger gun depression challenge in terms of getting my gun down on the target. You can see that I start wiggling just to the right of the rock a bit, but realized I was taking too much time and lost the opportunity.

I discuss and make two common mistakes:

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Weapons used in the game use various calculations to determine damage. The calculation used is usually determined by the weapon category, however there are some exceptions. Damage is reduced by target’s Defense, and increased by user’s Strength.

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Up until this patch the camouflage value of bushes dropped sharply when you fired your gun… unless you were in a TD. TD guns magically did not disturb your concealment to nearly the degree that the same gun would on a regular tank. This never made sense to me even as I gleefully took full advantage of it. But as of Patch 9 this is no longer the case. So why am I not bothered by this? In a word, fairness.

I am not overly burdened by the sense that things should be fair. Life is not fair. Taxes are not fair.

Patch 9.18 CHECKING ALL SCOUT TANKS! (World of Tanks)